Blendcore / Modular Master Marerial Unreal Engine 5

Blendcore Available on Unreal Engine Marketplace

PBR Example 1

Material Instance

Material Instance

Master Material and Layer Function

Master Material and Layer Function

PBR Example 2

Detail Texture Blending

Detail Texture Blending

Detail Texture Blending

Detail Texture Blending

Detail Texture Blending

ORHM Textures

ORHM Textures

ORHM Textures

ORHM Textures

ORHM Textures

UVOptions

UVOptions

UVOptions

UVOptions

UVOptions

Vertex Paint

Vertex Paint

Vertex Paint

Vertex Paint

Vertex Paint

World Aligned Mask

World Aligned Mask

World Aligned Mask

World Aligned Mask

World Aligned Mask

RGBMask

RGBMask

RGBMask

RGBMask

Texture Control

Texture Control

Blendcore Available on Unreal Engine Marketplace

Blendcore Available on Unreal Engine Marketplace

Blendcore is a modular Master Material designed for Unreal Engine that enables the creation of an infinite number of PBR (Physically Based Rendering) material variations. This modular system is optimized to simplify the customization and combination of textures and material properties, significantly enhancing the flexibility and control that artists and developers have over materials in their projects.

https://www.unrealengine.com/marketplace/en-US/product/blendcore

This material is designed for artists and developers who want everything at their fingertips and enjoy experimenting with multiple material creation tools. You can create any material from scratch, from simple PBR materials with base color, roughness, and metallic properties to more complex ones featuring various blending options such as vertex paint, world-aligned masks, and more.

Designed for projects across various disciplines such as games, advertising, 3D motion graphics, and real-time cinematics, offering flexibility and creative freedom for a wide range of applications.

Layer Control with multiple options for each point below

Base Color
Roughness
Metallic
Normal Map
Detail Normal Map
Ambient Occlusion
Heightmap/Displacement (Nanite)
Emissive
Translucency
Opacity
Advanced Options

Parallax Occlusion Mapping (POM)
Support for virtual textures across all layers.
Panner Animation applicable across multiple layers.
ORHM Textures: Support for packed textures (Occlusion, Roughness, Height, Metallic).
Fresnel Mask
Blending Options

RGB Mask
Vertex Paint
Substrate Materials
World Aligned Mask
Detail Texture Control
Runtime Virtual Textures