Blendcore Available on Unreal Engine Marketplace
PBR Example 1
PBR Example 2
Detail Texture Blending
ORHM Textures
UVOptions
Vertex Paint
World Aligned Mask
Blendcore is a modular Master Material designed for Unreal Engine that enables the creation of an infinite number of PBR (Physically Based Rendering) material variations. This modular system is optimized to simplify the customization and combination of textures and material properties, significantly enhancing the flexibility and control that artists and developers have over materials in their projects.
https://www.unrealengine.com/marketplace/en-US/product/blendcore
This material is designed for artists and developers who want everything at their fingertips and enjoy experimenting with multiple material creation tools. You can create any material from scratch, from simple PBR materials with base color, roughness, and metallic properties to more complex ones featuring various blending options such as vertex paint, world-aligned masks, and more.
Designed for projects across various disciplines such as games, advertising, 3D motion graphics, and real-time cinematics, offering flexibility and creative freedom for a wide range of applications.
Layer Control with multiple options for each point below
Base Color
Roughness
Metallic
Normal Map
Detail Normal Map
Ambient Occlusion
Heightmap/Displacement (Nanite)
Emissive
Translucency
Opacity
Advanced Options
Parallax Occlusion Mapping (POM)
Support for virtual textures across all layers.
Panner Animation applicable across multiple layers.
ORHM Textures: Support for packed textures (Occlusion, Roughness, Height, Metallic).
Fresnel Mask
Blending Options
RGB Mask
Vertex Paint
Substrate Materials
World Aligned Mask
Detail Texture Control
Runtime Virtual Textures