https://danielcanomartinez.com/
Experienced 3D Environment, Lighting and Material Artist specializing in creating immersive, high-quality assets for video games and virtual environments. Skilled in the entire asset production pipeline, from concept to implementation, with expertise in Unreal Engine and Unity for real-time rendering and optimization.
Proficient in industry-leading tools such as Blender, 3ds Max, Maya, ZBrush, and the Adobe Substance Suite (Substance Designer and Substance Painter) to craft detailed models, materials, and textures. Expert in UV unwrapping and shader creation to deliver visually stunning and technically optimized assets for modern game engines.
Passionate about developing realistic and stylized environments, lighting setups, and materials that enhance player immersion and storytelling.