Daniel Cano Martinez
Daniel Cano Martinez
3D Environment | Lighting Artist
Barcelona, Spain

https://danielcanomartinez.com/

Experienced 3D Environment, Lighting and Material Artist specializing in creating immersive, high-quality assets for video games and virtual environments. Skilled in the entire asset production pipeline, from concept to implementation, with expertise in Unreal Engine and Unity for real-time rendering and optimization.

Proficient in industry-leading tools such as Blender, 3ds Max, Maya, ZBrush, and the Adobe Substance Suite (Substance Designer and Substance Painter) to craft detailed models, materials, and textures. Expert in UV unwrapping and shader creation to deliver visually stunning and technically optimized assets for modern game engines.

Passionate about developing realistic and stylized environments, lighting setups, and materials that enhance player immersion and storytelling.

Resume PDF

Skills

3D ModelingEnvironment ModelingLightingProp ModelingUV MappingShadersPBR TexturingUnreal Engine

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
3ds Max
3ds Max
Photoshop
Photoshop

Productions

    • Video Game
      Alpha Response
    • Year
      2024
    • Role
      3D Prop/Environment Artist
    • Company
      Ultimo Ratio Games

Experience

  • Unreal Engine Artist at Flopwork
    Barcelona , ES
    December 2024 - Present

  • 3D Environment Artist at Frozen Seal
    Canada
    February 2024 - Present

  • 3D Environment Artist at Pearl Abyss
    Barcelona
    January 2022 - July 2024

  • 3D Artist at THQ Nordic alkimia
    Barcelona, Spain
    April 2020 - October 2021

  • 3D Artist at Flop Work
    Barcelona, ES
    January 2018 - September 2019

  • Web programmer at MGA Games
    Barcelona, ES
    May 2016 - August 2017